- Killer: Murder, 132 SP, 'Bashes the sealed target'
- Effective against the user's element weakness. Damage increases when target is sealed
- Warrior: Holy Shield, 142 SP, 'Reflects MATK for single target'
- Protects target from single magic attacks and reflects maximum of 2k of the damage back to the attacker.
- Knight: Knight's Spirit, 146 SP, 'Shields three allies.'
- Makes 3 members of your group unable to be sealed for 2 turns.
- Wit: Cuss, 152 SP, 'Adds 50% target's damage.'
- Increases damage to enemy more than Shrink. Lasts for 3 turns.
- Priest: Rest, 188 SP, 'Stops the dead from reviving.'
- Stops the target from being able to be Revived for 3 turns.
- Seer: Foretell, 147 SP, 'Frees the unprepared target.'
- Will remove all seals from caster at the end of the turn. Lasts for 3 turns.
Obtained from: The Emperor's bedroom
(To be continued)